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A Glimpse into Design: Dev Log #2

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It's that time of the month again where we share a little insights on what goes on behind the scenes in our little indie: Broccoli Bunny Studios! Thanks to everyone who has played our demo build at Doujima! Since then, we have managed to polish up on it with everyone's feedback and we're gearing up to launch the improved demo to Steam next month! Now let's talk about the design that goes behind the puzzles. For designing our stages, I take a lot of my inspirations from both old and new media and of all different kinds of mediums, whether its games, TV shows or even anime.  I totally recommend doing the same thing if you're trying to get some ideas for your own stories or games! Creating a Detective Game in particular made me realise that there are 2 distinct types of Detective Games: Story Focused and Puzzle Focused and we first needed to establish which one of these games Detective Hindsight would be. Story Focused: Story Focused or Narrative Focused Detective Gam...

Where it all Began: Dev Log #1

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Around the time of our graduation we knew that we wanted to do something interesting with games. We weren't exactly sure what at the time, but there were some ideas brewing, along with the name of our studio:  Looking back at our brainstorm back in the day...maybe it was for the best we went with "Broccoli Bunny Studios". A little before this, I became a little burnt out at making games, partly due to the fact that everyone around me were doing other areas for Computer Science like AI or Software Engineering and actually doing cool projects but I haven't even released anything on Steam, granted I did have a few games on itch.io , so I stopped developing games for a year. But of course I knew I couldn't keep licking my wounds forever so I decided to start again and do 5 prototypes in a week and see what sticks (and who knows maybe one of the concepts would be interesting). So I set off coding and designing, and one of the games I had made at the time was a Detectiv...